While considering the topic of civic hacking I was drawn to thinking of it’s equivalent in the world of video game development which is the game jam. A game jam is usually a one or two day event in which developers, both professional and amateur, get together and make very small rough and ready games based on a given topic/subject. The scale of these jams vary with some that happen across the world, like the Global Game Jam [1] which has people getting together at over 400 locations worldwide just to make games. Other jams are about a specific theme like Molyjam [2] (aka What Would Molydeux) the premise of which was to make games inspired by a parody Twitter account of well known game designer Peter Molyneux.
It feels to me that the main point of these game jams is to have fun while exercising the creative side of people and they can be used as a form of networking between developers. For some a weekend isn’t enough and within game development companies it’s becoming a trend to set aside a week or two to have an internal game jam of their own in order to help the staff unwind from whatever projects they’re working on (especially long term projects) and also potentially get ideas for new games that could be made. Not a lot is usually known about these jams as they tend to be private to the company in question. But at least one company has decided to go public with their internal game jam and that is Double Fine Productions [3].
During the development of Brutal Legend issues arose with the publisher which stopped the production of the game and while the company attempted to find a new publisher Tim Schafer (founder of Double Fine) decided that instead of the staff just doing nothing until the issues were resolved he asked them to pitch ideas for games that could be prototyped in two weeks. This became known as Amnesia Fortnight (the amnesia relating to forgetting whatever projects that are currently being worked on) and out of that first Amnesia Fortnight four games were prototyped, two of which have gone on to be developed into full and complete releases: Iron Brigade [4] and Once Upon a Monster [5]. Other full games coming from an Amnesia Fortnight prototype are Stacking [6] and Costume Quest [7].
In 2012 the Kickstarter funded project was into development at the time and it was also being documented by 2 Player Productions [8]. Because of the success of their Kickstarter campaign and that a documentary crew is already embedded into the studio Schafer decided to make that years Amnesia Fortnight a public thing, allowing people to pre-purchase the resulting prototypes and letting them vote on the pitches made by the staff, deciding what actually got made while documenting the whole process with live streams and daily video updates. And less than a month ago they started the whole thing again with Amnesia Fortnight 2014.
As someone who wants to get into games development these sessions are very inspiring and while being involved in something of the scale that Double Fine does is very unlikely at this moment in time, the spirit of what they’re doing is very much still present in the more normal weekend length game jams and I have to seriously consider getting involved in one or more of them in the near future.
References:
[1] http://www.globalgamejam.org/
[3] http://www.doublefine.com/
[4] http://www.ironbrigadegame.com/
[5] http://www.onceuponamonstergame.com/
[6] http://www.stackingvideogame.com/